Social Gaming: The Future of Family Entertainment Centers

Family Entertainment Centers are increasingly expanding their offerings with social gaming: attractions specifically designed to bring people together. Alongside traditional activities such as bowling and laser tag, social gaming is becoming an essential component that not only transforms the guest experience but also reshapes operators’ business models.
What is social gaming?
Social gaming goes beyond playing side by side. It focuses on interactive experiences where guests collaborate, solve puzzles, or compete against each other.
In the physical realm, social gaming includes challenge room concepts like Prison Island, interactive obstacle courses, and team-based activities such as laser tag. Digital social gaming includes compact interactive spaces like X-Cube, multiplayer VR, AR scavenger hunts, and interactive projection games. What sets these apart from traditional attractions? They are designed with social interaction at their core and create shared memories.
Why social gaming matters now
The 20–35 age group will account for nearly 39% of FEC revenue in 2025. This audience is looking for shared experiences they can enjoy together. At the same time, families value social gaming because it naturally creates moments of collaboration across generations.
Social gaming attractions keep guests engaged significantly longer than traditional activities. The average dwell time increases to 2.5 hours when food and beverage options are available. This longer stay directly translates into higher revenue. Guests who stay longer than one hour are 65% more likely to order food or drinks.
Addressing operational challenges
60% of FECs cite staff shortages as their biggest challenge. Social gaming offers concrete solutions through diversified target groups and more efficient staff utilization.
By introducing social gaming, you attract a wider range of segments: corporate team-building groups, friends, birthday parties, and families. This reduces dependency on school holidays and weekends.
Staffing challenges are partially alleviated because challenge rooms can operate with just a few employees, compact systems can run fully autonomously, and VR requires minimal supervision after the initial briefing.
Implementation tips
Want to get started with social gaming? Begin with a solid business case. Physical challenge rooms require significant space and higher upfront investment but have lower operational costs. Compact systems, on the other hand, require as little as 16 m².
A well-functioning booking system for time slot management is essential, as 60% of guests expect to be able to book online. Offer a mix of difficulty levels so that every team member can excel and repeat visits are encouraged. Make your venue “Instagram-proof”—Millennials and Gen Z love sharing their experiences on social media.
The future
The FEC market is growing from $52 billion (2024) to an expected $111 billion by 2030. Social gaming represents a fundamental shift in how people experience entertainment and offers FECs opportunities to attract new audiences, extend dwell times, and stand out from the competition.
At Briq Bookings, we understand that social gaming requires smart booking systems, group management, and data-driven insights. Our platform helps FECs make the most of these opportunities.
Want to learn more? Get in touch with us for a free demo.